Camel Audio announces Alchemy v1.12 plus New Sounds
Worcestershire, UK (MuseWire) – Camel Audio announces the release of Alchemy version 1.12, which includes 150 free presets and 1.6GB of new samples. This free update comes with new features and bug fixes including playback position indicators, improved Cameleon preset import, enhanced key switching between remix snapshots and numerous other improvements.
The new content includes 500MB of Choirs, Basses & Keys, 1GB of samples from Nucleus Soundlabs Viral Outbreak and 150 new presets which make use of the latest sample content. Registered users can download the latest update and new content for free by logging in on the support page, and going to the Product Downloads section.
This version of Alchemy no longer requires the main Alchemy key file as the users registration details are now encrypted and embedded directly in to the Alchemy binary file for improved security and protection.
New Features in Alchemy v1.12:
– Improved Cameleon preset import
– Source editor playback position indicator
– Step sequencer playback position indicator
– MSEG playback position indicator
– XY-MSEG position indicator
– Octave control in perform stays active when changing presets
– Snap X in additive editor – now allows tempo sync of additive sounds
– MSEG views retain zoom level and position
– Randomize MSEGs and Step Sequencers
– Increased maximum zoom levels for MSEG and additive editor displays
– Menu option in spectral editor to set logarithmic scaling of Y-axis
– XY equal power cross-fading
– Alchemy key file is now embedded into the Alchemy component
– Remix pad numbers are now optional for custom skins
– XY pad background image is now customisable
– XY pad triangles are now optional
– Knob sizes in GUI skin files are no longer a fixed size
Bug Fixes:
– Fixed partials to initialize on first note
– Fixed missing MIDI unlearn on remix pad controls
– Fixed hanging notes for presets using single voice mode in Sonar 8
– Fixed the global tuning profile to also affect spectral sources
– Fixed the scaling of the formant filter
– Fixed display switch to ModMap editor when selecting formants
– Fixed a crash when closing and opening the GUI, then using the “Back” arrow
– Fixed a crash when closing the GUI with the depth modulation view displayed
– Fixed a crash after failing to locate files via SFZ
– Fixed unreliable behaviour of forward / back sample buttons
– Fixed multiple prompts for missing external audio files
– Fixed missing SFZ extender in Voices 2, 3 & 4
– Fixed source selection button failing to reset on clear
– Fixed re-draw of additive data when importing CSV or AAZ files
– Fixed rendering of spectral data when importing AAZ or CSV files
– Fixed legato behaviour
– Fixed file clear not always clearing all values
– Fixed file locating after loading a preset and clicking “Next Sample”
– Fixed alignment of additive / spectral editor warp markers
– Fixed display of File menu text when changing the default GUI mode
– Fixed range checking when importing spectral CSV data
– Fixed additive editor behaviour around final breakpoint
– Fixed PNG import to additive engine to preserve number of oscillators
– Fixed setting of additive partial pitch in editor
– Fixed selection of last preset in a bank to wraps around to the first
– Fixed EQ2 gain control to display parameter values
– Fixed display of MSEG end points when dragged outside of MSEG editor area
– Fixed paste breakpoints to affect only the selected breakpoint
– Fixed save consolidated so that AAZ’s are copied if the preset name has changed
– Fixed solo button redraw problems in edit mode
– Fixed double click of granular density resets to 6 grains
– Fixed source control redraw problem with Simple mode File -> Clear
– Fixed source filter 1 “On” button to work over whole surface
– Fixed CSV import when last value is non-zero
– Fixed the number of oscillators resetting to 1 when selecting different oscillator waves
– Fixed PNG import to the additive editor to set the correct number of oscillators
– Fixed an issue with the title display of some FX rack items
– Fixed some unreliable behaviour when importing data from an external folder
– CSV import to the additive editor now allows non-zero values for the final breakpoint
– Removed hard coded references to GUI elements and sizes
– Changed partial pitch offset format in additive CSV import / export
– Fixed “File Not Found” error for SFZ’s using full path specification (Win)
– Fixed permissions problem after installation, which sometimes caused a crash (OS X).